Prior to this round, SuperGaming raised a $1.3 Mn funding round back in 2019
The company will deploy the newly acquired funds towards growing its current 120 member team to over 200 within a year, build out the publishing division of the company, and market existing titles
The company’s published titles MaskGun has recently crossed the 50 million installs milestone while Devil Amongst Us touched 10 Mn installs within just 4 months of its launch
![](https://inc42.com/wp-content/uploads/2021/08/supergaming-f-min-680x510.png)
Homegrown game development company SuperGaming has raised $5.5 Mn (about INR 40.8 Cr) in Series A funding from Skycatcher, AET Fund (venture arm of Akatsuki), BAce Capital, Dream Incubator, 1Up Ventures and Monish Darda.
Prior to this round, SuperGaming raised a $1.3 Mn funding round back in 2019 led by Dream Incubator, Akatsuki Entertainment Technology (AET) Fund, and Better Capital.
The company will deploy the newly acquired funds towards growing its current 120 member team to over 200 within a year, build out the publishing division of the company, and market existing titles. The company is working on a large battle royale game that is expected to launch in early 2022.
Founded by Roby John, Sanket Nadhani, Christelle D’cruz, Sreejit J and Navneet Waraich in 2019, SuperGaming is a multiplayer or social gaming experience where individuals can compete with their friends or team up for various casual, social and party games.
Along with building popular mobile games such as MaskGun, Devil Amongst Us, and Tower Conquest, it has invested deeply in building its own gaming engine for running hyperscale, real-time multiplayer games that included the official PAC-MAN game.
The company’s published titles MaskGun has recently crossed the 50 million installs milestone while Devil Amongst Us touched 10 Mn installs within just 4 months of its launch. It also runs games for remote work teams Bored, which is now popular in over 2500 Slack workspaces globally especially across US, UK and India.
Speaking on the growth potential of the gaming sector in India, Sia Kamalie, founder and fund manager of Skycatcher said, “India is easily the most exciting single market for gaming in the next decade and is developing at an extraordinary pace on the ground.”
According to a statement by the company, in the first nine months of 2020, with 7.3 Bn installs, India clocked the highest number of game downloads globally, contributing 17% market share of the installs worldwide and is predicted to grow at 40% CAGR over the next decade.
According to a report by KPMG, the gaming industry is likely to see robust growth from INR 43.8 Bn presently to INR 118.8 Bn by 2023, a growth rate of 22.1%.
Now, a major part of the success of the Indian gaming industry is due to the mobile gaming sector. As per Inc42 Plus analysis, India stood in the sixth position in the global mobile gaming market with market size of $1.2 Bn in 2020. With the second-largest smartphone user base, and rising internet penetration due to cheap data rates, the Indian gaming industry is expected to cross $1.6 Bn by 2025. Another significant reason behind the potential growth of the gaming sector in the future is the establishment of 5G in the country.